Oct 25 2010

Video and Editing

When the amateurs pick up the video camera, their method generally is point the lens at the focal point of what you wish to film and shoot, right? Well, turns out that there is plenty more that comes into play, and this entry is designed to try to assist the novice to understand the fundamentals of quality film production, whether it is a large or small production.

Unfortunately, like Marty’s infamous project three “Find Your Core,” film making is as much of an art as it is an informational tool. I was never good in art class and you dont have to be either. This means that when it comes to design theory, the practice of each film maker is totally unique. In other words, you’re on your own. It is perfectly acceptable for each of our productions to be completely different, since as the practitioners, our approaches and previous film experiences are unique. So go ahead. Find your core again. Your deliverable for your assignment, in part, will be a 30 second production of a specific experience or interaction. The rest of the deliverable can be determined by the class as a whole, since we have plenty of time to work on this project.

The readings selected for this project are the following:

“Using Video to Support Interaction Design”
This article is an educational tutorial for a formal interview on camera. This takes through an in situ experience, which if you glace through and imagine yourself there, it is pretty insightful.

“Using film cutting techniques in interface design”
This paper shows how film makers use film cuts as means of transition to provide a collocated context. This essentially allows to tell a longer story in a shorter amount of time. The paper discusses how this applies to user interactions in HCI.

Other valuable/insightful places:

A useful form for stroyboarding

Steps to help you situate your approach

And of course, the literal instructions




The last video prototype for Gmail in the page below is pretty cool.


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